Girl Fight PSN
Girl Fight is a 2013 erotic fighting game developed by MicroProse and Kung Fu Factory. It was released on September 24, 2013, for PlayStation 3, and the following day for Xbox 360 Live Arcade. The game received negative reviews from critics, calling it low-budget and poorly made while criticizing its emphasis on sexual aspects.
Girl Fight PSN
Nikola Suprak of Hardcore Gamer rated it 2/5 points, calling it "like a dumb version of Dead or Alive". He criticized the enemy AI as "awful" even on the hardest difficulty, and noted a lack of different fighting moves between characters. Heidi Kemps of Official Xbox Magazine rated it 3.5/10 points, calling it "stupefyingly unattractive" and "hilariously un-sexy" despite its supposed emphasis on sex appeal, and calling Skullgirls and Dead or Alive 5 Ultimate "far superior products". Lorenzo Baldo of IGN Italia rated the game 4/10 points, calling it "disgraceful" and immature, and saying that feminists would be right to be angry about the game.
Girl Fight allows players to choose from an array of sexy fighters to battle their way out of The Foundation, a shadowy, scientific organization looking to weaponize the psionic fighting abilities of the cast of gorgeous, all-female fighters.
With unlimited funding and no moral or ethical compass, The Foundation collects its test subjects from all around the world, often abducting and plugging women into their virtual construct known as The Mainframe. To make it back to reality, the women must utilize their fighting and psionic abilities in an all-out battle for survival.
Girl Fight is a 3D 6-Button fighting game developed by Kung Fu Factory and published by Majesco Entertainment and MicroProse Software. The game features an all female cast, set in a virtual world that players must fight their way through. The game was released on the Xbox 360 and the Playstation 3 on September 10, 2013.
Apparently, the game allows players to choose from "an array of sexy fighters to battle their way out of The Foundation," which is a "shadowy, scientific organization" which is looking to weaponize the "psionic fighting abilities of the cast of gorgeous, all-female fighters."
A scientific organization collects female subjects across the world with powerful psionic abilities. The women are plugged into a virtual world where they must fight to survive and return to the real world.
Twenty-three fatal and furious female fighters battle for the fate of Japan in Arcana Heart 3. The all-girl fighting franchise returns to North America this spring on the PlayStation Network, complete with full-featured online multiplayer.
Aksys Games feeds my hunger this spring with Arcana Heart 3 on the PlayStation Network. The series trademark fighting-style swapping Arcana system is in place, with 23 girls fighting over the fate of Japan as we know it, including three new combatants: Main character Weiss; Eko, a young girl who can breathe life into her drawings; and the mysterious Scharlachrot.
Kung Fu Factory has clearly looked heavily into Team Ninja's Dead or Alive fighting series in creating Girl Fight. Ignoring the fact that the scantily clad all-women fighters are noticeably top heavy and is about the only part of their bodies that moves around due to their incredibly stiff motions and stances, the combat is strikingly similar to that of DOA, too.
Unlike many fighters that opt for multiple kick and punch buttons, Girl Fight features single inputs for punching, kicking, throwing and blocking. Even countering works in a similar way to DOA and there's also the ability to stagger opponents to land further unblockable punishment. Since Dead or Alive is quite well-known for its unique fighting system, there's surely no hiding away from the fact that the developers took much inspiration from the series in the creation of Girl Fight.
If making a game that copies another, though, then at least make it almost as good as the one it is emulating. The button inputs might be similar, but the combat is so mundane compared to DOA that it becomes a complete button mash fest. Character movement is wooden and robotic, the fighting stages are small and enclosed and lack any creative interaction, and the women themselves may as well be walking corpses as far as any interest or personality goes, with not a single word ever muttered from their lips in the whole game.
Despite there being an Arcade mode to try and bring a story together for each girl, only one character is available to play to begin with, and each one must be unlocked subsequently in monotonous fight after fight with a single line of computerised dialogue spoken to break up each one. Lacking any degree of depth, the only real way to get more from this plot is to purchase backstory files using the points earned through playing the game, but the girls' past does nothing to help the present and future story that should have been fleshed out more in the Arcade.
Girl Fight's only redeeming feature is online play, where it is possible to utilise a 'gambling' system. Prior to each fight with an opponent, there is the option to bet points to increase winnings by trying to achieve set goals such as defeating the enemy with only a certain amount of health left or only using punches. It's a concept that could probably be applied to other games but is practically the only distinct aspect of Girl Fight.
Frankly, Girl Fight is an appalling excuse for a fighting game that should never have seen the light of day. It is an appalling excuse for a video game, full stop. It is a cheap ploy to try and draw males in to play with some lifeless near-naked women in a game that is devoid of game modes, a quality combat system and anything remotely interesting. Considering the fact that Dead or Alive 5 Ultimate: Core Fighters on PSN is completely free and contains ten times as much enjoyment and content than Girl Fight, the only recommendation to be given here is to stay the hell away from this game and go download Team Ninja's free-to-play title instead.
As Musashi, you roamed around various locations fighting robotic enemies, able to cut them into various pieces with a powerful katana. You could learn enemy attacks and use them against your foes, and side quests could be undertaken to earn more experience. A good, well presented game.
This was achieved using a negotiation system in which you had to persuade a demon to fight for you. Some demons were easy to recruit, while others were far more difficult. These demons could also be fused together to create more powerful creatures.
Primal starred Jennifer Tate, a girl who finds herself involved in a battle of chaos and order. Travelling through four different demonic dimensions, Jen and her partner, a gargoyle called Scree, fought all sorts of creatures. As she entered each realm, Jen gained the ability to transform into a demon representing that realm. These forms granted her various abilities, such as powerful attacks, long range strikes, and the ability to breathe underwater.
A definite cult classic RPG, Dark Cloud mixed the genres of RPG and RTS into one coherent package, and it was a unique and hugely enjoyable RPG romp. As protagonist Roan, you had to brave all sorts of procedurally generated dungeons fighting the forces of an evil genie in order to rebuild the world and its villages.
Along the way, you enlisted help from paramedics and firefighters who could heal people, put out fires, and break open doors. Your performance was rated in every mission in a number of ways, such as accuracy, collectibles, and so on. Special challenge missions also let you unlock better weapons.
Blood Will Tell played very much like Devil May Cry, only with larger, more open areas and some stealth and puzzle sections (as Dororo). Hyakkimaru and his implanted weapons made for a great combat character, with all sorts of crazy moves and combos, which could be upgraded as you progressed. The levels were varied, and there was no cheating or shortcuts taken. You actually did seek out and kill 48 fiends, many of which were impressive bosses, and some were downright freaky. Each chapter of the game had its own mini-story, keeping things interesting. This was a brilliant fighter that really you should dig out.
You played as Gene, a fighter who lost his arm in a gang attack. Luckily, he was bestowed with a replacement, one of the two God Hands, magical arms used to combat demons. With this arm now a part of him, Gene walked the Western-themed world fighting all sorts of bonkers villains and demons with a range of over-the-top combat moves.
Okami took masses of inspiration from Zelda, and played in a very similar manner, with a large, open world, dungeons, boss fights, and skills and items required to access various, otherwise sealed off areas. This was all delivered in a truly charming and beautiful manner, and it played brilliantly.
The draw is that the world that the Servant of Heaven has been thrust into is an amalgamation of various historical periods. Each country is represented by its own famous historical figures, but as this is effectively a reverse harem visual novel and you're the only male in the game, all of these great historical figures are actually portrayed as cute girls, regardless of whether they were male or female in real life.
Though it is partly a visual novel, and there's an emphasis on building relationships, you shouldn't expect too much from Eiyuu Senki in the way of deep and meaningful content. The girls, though they are cute, don't have much to offer in the way of depth of character, and go relatively undeveloped for the most part. This doesn't mean that the story is completely without charm, though, as it does have some endearing moments, and is capable of providing some laughs.
With a title like Girl Fight, a budget-priced digital-only fighting game, expectations have to be adjusted accordingly. Nobody should go in expecting a fighter comparable to Tekken or Mortal Kombat; no, Girl Fight tailors to a more primal drive and is devoid of any ambition. 041b061a72